One minor suggestion is that is it possible to make "augmentation glyphs" a plug-in effect instead of a separate spell? For example, by dragging the augmentation glyphs onto "amplifying orb" can make it run in speed/small/heavy mode.
I personally find this is easier to manage than having a variant for each augment.
(aka, spell+aug1/aug2/aug3 that can easily switch between them is more manageable than spell+aug1=sa1, spell+aug2=sa2. In the latter case one needs to manage multiple spells, in the former case I just need to upgrade and manager one spell?)
I absolutely love the Alchemy-like mechanic of making new spells using your glyphs. It's an unusual, as far as I know novel, mechanic in clicker games, and there's a sense of joy and discovery that really feels like you're just learning how to use your magic crystal ball.
Early game, there's a pleasing balance of things to read/things to click on, so you never feel like you're having to wait around for your resources to increase, but you also feel haste to read and try quickly so that you can keep your efficiency and momentum up.
Also, excellent use of sound effects. It reminds me of Dragonfable.
Unlocked World: Oh cool, I wonder what new features this will bring.
They all have to do with space.
I should've known. Haha!
Love how you're able to use two copies of differently-augmented spells. (Or perhaps you're able to use two copies of the same spells normally?) I think it should bring up some interesting potential combination strategies, though I can't think of any that's better than using two of the spell you want to gather resources with right now.
And this glyph-combination mechanic is a lot of fun. I'm doing strategic thinking that I don't usually do in clicker games (which are usually more basic math and on-the-fly stuff).
I wish there was some mechanic that showed what augmentations were added to a spell (without having to hover over it), to differentiate the non-augmented and augmented spells which currently look identical other than their numbers, such as an obvious set of icons or a colored bar.
For balance issues: when your mana gain reaches the point where you can cast Enskill and possibly Enrich Amber constantly, your skill gain goes through the roof, and all upgrades are outclassed.
very good gam but stuff starts falling apart in the end game. everything just multiplies togeather too easilly and numbers becomes insanely high. in the end the game just crashed from how high the numbers got. i think you may have to rebalance the end game a bit
Confused by a couple things. More than half of the available upgrades require "Amber", a resource I have not seen after hours of play. The current "Gather Space" says it requires 20.0K Space, and I have 30.9K but I cannot purchase "Gather Space".
I missed it because I depended on the spellbook. It shows undiscovered combinations of the symbols as "????" but did not show C-A-N. I'll have to get pen and paper and double-check.
A fully charged Blast Wand + Enskill + pretty much any resource generator producing Qt+ levels causes pretty consistent crashing for me, using latest stable Vivaldi. Game hangs, with eventual browser popup about not enough webGL memory.
Minor Bug: Maximum alchemy is recalculated when I upgrade my bookshelf, but NOT when I buy the upgrade that causes bookshelves to increase maximum accuracy.
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Great game 10/10.
I think i found 2 things that break the game (or maybe its intentional):
1. You can make 2 power heavy hasten spells and just make them reduce each others cooldowns and just keep the massive cdr active always.
2. You can make the Mega potion empower itself and just make a massive mega potion that gives a huge buff to potions.
I managed to bring all of my costs to 0 and I crashed the game twice with potion brewing speed.
Can't wait to see what you will add next to the game.
Nice to see another friend who play the game to find how to break it.
Absolutely nice game and intriguing mechanics.
One minor suggestion is that is it possible to make "augmentation glyphs" a plug-in effect instead of a separate spell? For example, by dragging the augmentation glyphs onto "amplifying orb" can make it run in speed/small/heavy mode.
I personally find this is easier to manage than having a variant for each augment.
(aka, spell+aug1/aug2/aug3 that can easily switch between them is more manageable than spell+aug1=sa1, spell+aug2=sa2. In the latter case one needs to manage multiple spells, in the former case I just need to upgrade and manager one spell?)
I absolutely love the Alchemy-like mechanic of making new spells using your glyphs. It's an unusual, as far as I know novel, mechanic in clicker games, and there's a sense of joy and discovery that really feels like you're just learning how to use your magic crystal ball.
Early game, there's a pleasing balance of things to read/things to click on, so you never feel like you're having to wait around for your resources to increase, but you also feel haste to read and try quickly so that you can keep your efficiency and momentum up.
Also, excellent use of sound effects. It reminds me of Dragonfable.
Unlocked World: Oh cool, I wonder what new features this will bring.
They all have to do with space.
I should've known. Haha!
Love how you're able to use two copies of differently-augmented spells. (Or perhaps you're able to use two copies of the same spells normally?) I think it should bring up some interesting potential combination strategies, though I can't think of any that's better than using two of the spell you want to gather resources with right now.
And this glyph-combination mechanic is a lot of fun. I'm doing strategic thinking that I don't usually do in clicker games (which are usually more basic math and on-the-fly stuff).
I wish there was some mechanic that showed what augmentations were added to a spell (without having to hover over it), to differentiate the non-augmented and augmented spells which currently look identical other than their numbers, such as an obvious set of icons or a colored bar.
For balance issues: when your mana gain reaches the point where you can cast Enskill and possibly Enrich Amber constantly, your skill gain goes through the roof, and all upgrades are outclassed.
very good gam but stuff starts falling apart in the end game. everything just multiplies togeather too easilly and numbers becomes insanely high. in the end the game just crashed from how high the numbers got. i think you may have to rebalance the end game a bit
Yup! My major focus for the next week or so is going to be rebalancing. Stay tuned for the next version :)
i think inflation might come in handy...
Confused by a couple things. More than half of the available upgrades require "Amber", a resource I have not seen after hours of play. The current "Gather Space" says it requires 20.0K Space, and I have 30.9K but I cannot purchase "Gather Space".
Amber is made with Conjure-Arcane-Nature
I missed it because I depended on the spellbook. It shows undiscovered combinations of the symbols as "????" but did not show C-A-N. I'll have to get pen and paper and double-check.
Make sure you scroll, I messed that up
Great game! I was waiting eagerly for this since the prototype came out! (Surprise surprise hasten has been nerfed in early game thankfully XD)
The game completely hanged when I *tried* to cast Oc (octillion?) generating ambriosa.
A fully charged Blast Wand + Enskill + pretty much any resource generator producing Qt+ levels causes pretty consistent crashing for me, using latest stable Vivaldi. Game hangs, with eventual browser popup about not enough webGL memory.
Other than that, a really great game, thank you.
pretty interesting game and a lot of fun too, progression seems well balanced (so far)
it definitly is a magical game
One of the best incremental game this year.
amplify orb + enskill is just imba.
It seems some workshop upgrade doesn't give effect until the related structure is bought again.
Minor Bug: Maximum alchemy is recalculated when I upgrade my bookshelf, but NOT when I buy the upgrade that causes bookshelves to increase maximum accuracy.
Cheers. Game is awesome.
Looks pretty nice. Keep it up!