This game really has the potential to be the best idle game BAR NONE. Hoping for longer loops andprestiges in the future that invite you to start over from scratch to get strogner and stronger. Also just when i was starting to get the hang of the early game, it forced me out. Dev if you read this, the first 25% of the game is far superior to the rest, please try to expand on the core casting elements rather than building up the other areas too much. All the cool spell combos and bonues just combine to be FAR better than the rest of the game, and it seems crazy you're expanding outwards rather than layering on the what your game does so well. If you gutted all the alchemy and crafting, and combat and focused on improving the UI and hotkeys for the magic elements of the game and simply build prestige's around this core experience this game could be something amazing. Don't make 2 or 3 games in parrelel that are kinda ok, make ONE fantastic game. I feel like you're spreading yourself thin and missing what the core of teh game could be, getting lost in several elements of progression that don't really build each other up, they just draw potential polis and UI real estate from other areas,
Counter-opinion here, I appreciate the variety immensely. I also very much dislike the general prestige-prestige-prestige again systems of most incremental style games, and much prefer this style of "hey, learn new stuff, figure out how to get really powerful, then we introduce another element"
I enjoyed the multiple elements, but they felt a bit uneven. Like the first world was just so dense and all the upgrades interconnected and led to all this great layered experience, and then boom you start doing alchemy, and you start doing carpentry and not only did they not really connect, but the first area just became completly forgotten. Which to me felt like a step back because the first area was IMO head and shoulder the most fun. If the first area with its mixing and matching of magic somehow played more a roll in the other areas throug hte game it would have been a better experience in my opinion.
It's kind of a pet peeve of mine in idle games when you have all these buttons and UI real estate for thigns that are no longer relevant and the game slowly turns into cat and mouse trying to find what was relevant.
I think I've found a bug, I've tryed to use expansion potion lv51+ wich says "drain cost -100%" in combination with other potions but mana is still drained from the pool by an augmented spell (with augment glyphs+ blast wand+ attune potion)
the plan was to first use mana potion (lv51) to have a massive mana pool, then freeze the pool using a spell that drains it so when the potion effect worns off I still have a massive pool for casting high cost spells.
I then use blast wand effect on "condense time" spell, then I use "atunement brew" (I think attunement brew multiply its effects with the blastwanded condense time) and I cast another condense time (after waiting for blast wand cooldown) wich is multiplyed further with the new conductor effect mutiplier on blast wand
the result is a spell increasing dramatically exp rate for artifacts (and brewing speed) at a high mana cost
thats where the idea of using high level expansion elixir comes from
problem: it doesn't work, I'll try using an elixir with less than -100% drain cost and update this message
Is there a hotkey for switching loadouts? Also requesting loadouts for artifacts. Should also make it more obvious that the buy multipliers work for crafting, I only found out at the end of the content about it.
That kinda sucks for us without US keyboard. I get it from å and ¨... It's not the worst, but we need to experiment to find the keys if they are weird. Should be able to change the keys.
I have just unlocked rituals, and I have absolutely no idea what I'm supposed to do with them. I spam my spells to no apparent effect, get shot at by a book, and lose 10k thaumaturgy. What am I supposed to do to maintain stability? What am I supposed to do to progress to the next level?
Learn the Fireball spell (you need to discover "Dragon") and get Blaze as a resource. Equip a few Fireballs into your loadout before you start combat, and one Conjure Blaze. (You will get more combat spells later on.) Afaik the only way to recover stability mid combat is with potions.
I feel like the previous version (0.3.9) was a bit more fun with the spell creation and augmentation, especially when combining with Amass Power. Also made most cap raises trivial, since you could do a lot of it with spells, not just upgrades.
In 0.4.2, capacity is the name of the game. At a certain point, you must play with potions to get to the next stage. Sadly, the game hardcaps shortly after, there's no way I can reach 1000M Ceremony or Elementia, with upgrades that can only give +8/+12 capacity, and no percentage capacity increases.
The few things I miss from 0.3.9 are brewing multiple potions at a time, and having more than 2 potions in the toolbelt. Also there's so many resources/items available now that keeping track of them is a little annoying, so here's my bid for a "condense stats" toggle where they can all fit on the screen without the need to scroll up or down.
The big thing I like is the combat/rituals mechanic, combined with the additional spell loadout it was fun to play with, but unless there's more (realistically accessible) upgrades hidden behind some high level thing, I think I have to wait for the next version.
Yup! The 1000M upgrades mark the end of the current content, and as for multi brewing it'll be apart of the unfinished content. Stay tuned for the next update!
after unlocking control, wood just disappeared. cant see how much I have. refreshing seems to fix this. cant fully see dimensional control, its half covered by the world upgrades. refreshing fixed that too
Hope there's more to do with space - maybe journeys or travelling I think mana generation is too slow. Brillance worked better last version, since it upgraded mana generation.
Also, by the time you get alchemy, the bonusses are too low for the time and price - but that's just a balancing issue.
Excellent game overall - but an end game or prestige system would be awesome. Looking forward to the next version
Unfortunate, you can't revert if you accidentally buy Advance Orb, nor can you downrank spells. My mistake for buying it in the first place, but that really needs a "whoops, I don't want this 'upgrade'" option
I really like casting frequently, and don't like cooldown / cost increases - so that for me was a big oops.
Appreciate it's necessary though, just bought it sooner than I wanted
If the next version has either a download version or an import/export to work around the Firefox/Itch "Enhanced Privacy Protection" savegames issue, I'd be very grateful.
The promised time has come!... Oh... it seems I'll have to beat my F5 key some more. It really doesn't deserve this treatment, I hope you'll take responsibility.
I'll be looking to add Export and Import save for the next major version, but there is not much else I can for the WebGL version at the moment. Itch and Firefox's ETP do not play well together.
Not sure if I'm missing something, but I seem pretty hard stuck on 'Space' capacity. There are zero upgrades to buy on the 'World' page, I don't see any spells that increase space capacity, and only the 'Supply Chest' which increases it 10% at a time. But Supply Chest costs 66 million wood, while my Space capacity is capped at 67,000
Enchant doesn't modify a conductor's values until it's swapped out & reselected. Once selected, Enchant can be disabled and its conductor buff seems to remain. This doesn't feel right, I'm assuming it's mean to temporarily buff the active conductor?
I'm having a bit of an issue--I keep getting stuck when things start costing more than 100 knowledge. Right now I have 5 types of upgrades on the table, but only one that I can actually do because the rest cost more knowledge than I can hold. Is there something I'm missing here?
I basically beat the game (almost everything fully upgraded), then my game crashed due to activating the time acceleration spell with too much spell power. After reloading I realized that it didn't save at all.
Please add an auto-save every minute or so.
Edit: Might have been Firefox tracking protection killing the save instead of the game.
One minor suggestion is that is it possible to make "augmentation glyphs" a plug-in effect instead of a separate spell? For example, by dragging the augmentation glyphs onto "amplifying orb" can make it run in speed/small/heavy mode.
I personally find this is easier to manage than having a variant for each augment.
(aka, spell+aug1/aug2/aug3 that can easily switch between them is more manageable than spell+aug1=sa1, spell+aug2=sa2. In the latter case one needs to manage multiple spells, in the former case I just need to upgrade and manager one spell?)
I absolutely love the Alchemy-like mechanic of making new spells using your glyphs. It's an unusual, as far as I know novel, mechanic in clicker games, and there's a sense of joy and discovery that really feels like you're just learning how to use your magic crystal ball.
Early game, there's a pleasing balance of things to read/things to click on, so you never feel like you're having to wait around for your resources to increase, but you also feel haste to read and try quickly so that you can keep your efficiency and momentum up.
Also, excellent use of sound effects. It reminds me of Dragonfable.
Unlocked World: Oh cool, I wonder what new features this will bring.
They all have to do with space.
I should've known. Haha!
Love how you're able to use two copies of differently-augmented spells. (Or perhaps you're able to use two copies of the same spells normally?) I think it should bring up some interesting potential combination strategies, though I can't think of any that's better than using two of the spell you want to gather resources with right now.
And this glyph-combination mechanic is a lot of fun. I'm doing strategic thinking that I don't usually do in clicker games (which are usually more basic math and on-the-fly stuff).
I wish there was some mechanic that showed what augmentations were added to a spell (without having to hover over it), to differentiate the non-augmented and augmented spells which currently look identical other than their numbers, such as an obvious set of icons or a colored bar.
For balance issues: when your mana gain reaches the point where you can cast Enskill and possibly Enrich Amber constantly, your skill gain goes through the roof, and all upgrades are outclassed.
very good gam but stuff starts falling apart in the end game. everything just multiplies togeather too easilly and numbers becomes insanely high. in the end the game just crashed from how high the numbers got. i think you may have to rebalance the end game a bit
Confused by a couple things. More than half of the available upgrades require "Amber", a resource I have not seen after hours of play. The current "Gather Space" says it requires 20.0K Space, and I have 30.9K but I cannot purchase "Gather Space".
I missed it because I depended on the spellbook. It shows undiscovered combinations of the symbols as "????" but did not show C-A-N. I'll have to get pen and paper and double-check.
A fully charged Blast Wand + Enskill + pretty much any resource generator producing Qt+ levels causes pretty consistent crashing for me, using latest stable Vivaldi. Game hangs, with eventual browser popup about not enough webGL memory.
Minor Bug: Maximum alchemy is recalculated when I upgrade my bookshelf, but NOT when I buy the upgrade that causes bookshelves to increase maximum accuracy.
← Return to game
Comments
Log in with itch.io to leave a comment.
This game really has the potential to be the best idle game BAR NONE. Hoping for longer loops andprestiges in the future that invite you to start over from scratch to get strogner and stronger. Also just when i was starting to get the hang of the early game, it forced me out. Dev if you read this, the first 25% of the game is far superior to the rest, please try to expand on the core casting elements rather than building up the other areas too much. All the cool spell combos and bonues just combine to be FAR better than the rest of the game, and it seems crazy you're expanding outwards rather than layering on the what your game does so well. If you gutted all the alchemy and crafting, and combat and focused on improving the UI and hotkeys for the magic elements of the game and simply build prestige's around this core experience this game could be something amazing. Don't make 2 or 3 games in parrelel that are kinda ok, make ONE fantastic game. I feel like you're spreading yourself thin and missing what the core of teh game could be, getting lost in several elements of progression that don't really build each other up, they just draw potential polis and UI real estate from other areas,
Counter-opinion here, I appreciate the variety immensely. I also very much dislike the general prestige-prestige-prestige again systems of most incremental style games, and much prefer this style of "hey, learn new stuff, figure out how to get really powerful, then we introduce another element"
I enjoyed the multiple elements, but they felt a bit uneven. Like the first world was just so dense and all the upgrades interconnected and led to all this great layered experience, and then boom you start doing alchemy, and you start doing carpentry and not only did they not really connect, but the first area just became completly forgotten. Which to me felt like a step back because the first area was IMO head and shoulder the most fun. If the first area with its mixing and matching of magic somehow played more a roll in the other areas throug hte game it would have been a better experience in my opinion.
It's kind of a pet peeve of mine in idle games when you have all these buttons and UI real estate for thigns that are no longer relevant and the game slowly turns into cat and mouse trying to find what was relevant.
This game is really awesome! Excited to see where further development takes it!
this game is poggers
It looks like when you use the "Cognitive Mastery" that the deep memory effects only go up by 25% instead of 50%.
I think I've found a bug, I've tryed to use expansion potion lv51+ wich says "drain cost -100%" in combination with other potions but mana is still drained from the pool by an augmented spell (with augment glyphs+ blast wand+ attune potion)
the plan was to first use mana potion (lv51) to have a massive mana pool, then freeze the pool using a spell that drains it so when the potion effect worns off I still have a massive pool for casting high cost spells.
I then use blast wand effect on "condense time" spell, then I use "atunement brew" (I think attunement brew multiply its effects with the blastwanded condense time) and I cast another condense time (after waiting for blast wand cooldown) wich is multiplyed further with the new conductor effect mutiplier on blast wand
the result is a spell increasing dramatically exp rate for artifacts (and brewing speed) at a high mana cost
thats where the idea of using high level expansion elixir comes from
problem: it doesn't work, I'll try using an elixir with less than -100% drain cost and update this message
edit: it seems to work fine with 99.9%
Should've imported my save... Had potions and workshop but it's deleted
I'm new to the game and I saw this pink stuff I need to buy Storm Crafting and Energetic Wisdom with. What is it and how do I get it?
oooooooh i use expand magic ok i got it now.
For some reason lightning spear makes the enemies less vulnerable rather than more vulnerable to subsequent spells.
Is there a hotkey for switching loadouts? Also requesting loadouts for artifacts. Should also make it more obvious that the buy multipliers work for crafting, I only found out at the end of the content about it.
I found the hotkey by accident, if your keyboard supports it (corsair k98) then it is the volume scroll wheel lol.
It's also the '[' and ']' keys
That kinda sucks for us without US keyboard. I get it from å and ¨... It's not the worst, but we need to experiment to find the keys if they are weird. Should be able to change the keys.
Casting hasten with an empty/unoccupied spell slot seems to crash the game.
this is a nice lil game, and i'm excited to see future updates and where it goes! can't get enough of idle games like this! ^_^
I have just unlocked rituals, and I have absolutely no idea what I'm supposed to do with them. I spam my spells to no apparent effect, get shot at by a book, and lose 10k thaumaturgy. What am I supposed to do to maintain stability? What am I supposed to do to progress to the next level?
Learn the Fireball spell (you need to discover "Dragon") and get Blaze as a resource. Equip a few Fireballs into your loadout before you start combat, and one Conjure Blaze. (You will get more combat spells later on.)
Afaik the only way to recover stability mid combat is with potions.
After the new update, paper and thaumic paper covers my bottom most resource bar. Other than that, loving the new balance.
I feel like the previous version (0.3.9) was a bit more fun with the spell creation and augmentation, especially when combining with Amass Power. Also made most cap raises trivial, since you could do a lot of it with spells, not just upgrades.
In 0.4.2, capacity is the name of the game. At a certain point, you must play with potions to get to the next stage. Sadly, the game hardcaps shortly after, there's no way I can reach 1000M Ceremony or Elementia, with upgrades that can only give +8/+12 capacity, and no percentage capacity increases.
The few things I miss from 0.3.9 are brewing multiple potions at a time, and having more than 2 potions in the toolbelt. Also there's so many resources/items available now that keeping track of them is a little annoying, so here's my bid for a "condense stats" toggle where they can all fit on the screen without the need to scroll up or down.
The big thing I like is the combat/rituals mechanic, combined with the additional spell loadout it was fun to play with, but unless there's more (realistically accessible) upgrades hidden behind some high level thing, I think I have to wait for the next version.
Yup! The 1000M upgrades mark the end of the current content, and as for multi brewing it'll be apart of the unfinished content. Stay tuned for the next update!
Bug: Creating a Thaumic Scroll decreases Mana Capacity by a little bit instead of increasing it.
Could the issue be that it is reducing your Thaumaturgy, resulting in a net decrease since Thaumaturgy also gives mana cap?
after unlocking control, wood just disappeared. cant see how much I have. refreshing seems to fix this. cant fully see dimensional control, its half covered by the world upgrades. refreshing fixed that too
Hope there's more to do with space - maybe journeys or travelling
I think mana generation is too slow. Brillance worked better last version, since it upgraded mana generation.
Also, by the time you get alchemy, the bonusses are too low for the time and price - but that's just a balancing issue.
Excellent game overall - but an end game or prestige system would be awesome. Looking forward to the next version
Unfortunate, you can't revert if you accidentally buy Advance Orb, nor can you downrank spells.
My mistake for buying it in the first place, but that really needs a "whoops, I don't want this 'upgrade'" option
I really like casting frequently, and don't like cooldown / cost increases - so that for me was a big oops.
Appreciate it's necessary though, just bought it sooner than I wanted
This problem is already solved in the next major version ;) stay tuned!
Winner. :) I look forward to it.
If the next version has either a download version or an import/export to work around the Firefox/Itch "Enhanced Privacy Protection" savegames issue, I'd be very grateful.
Thanks, and I'm enjoying the game so far :)
Still think this is awesome, played to the 'end' - all upgrades except the 'Raw Skill' as amber is soft capped... I think.
Any sort of rough update schedule? Refreshing this page daily.
Thanks for the amazing game :)
Join the discord to get weekly progress reports!
I'm looking to get the next major version out by the end of July or the beginning of August! :)
The promised time has come!... Oh... it seems I'll have to beat my F5 key some more. It really doesn't deserve this treatment, I hope you'll take responsibility.
would love to download the game or just be able to keep the saves
If your playing on Firefox, you can turn off the Enhanced Tracking Protection to keep your saves!
This is obviously not a good solution on so many levels.
I really enjoyed the game, but losing the save is a real show stopper.
I'll be looking to add Export and Import save for the next major version, but there is not much else I can for the WebGL version at the moment. Itch and Firefox's ETP do not play well together.
Not sure if I'm missing something, but I seem pretty hard stuck on 'Space' capacity. There are zero upgrades to buy on the 'World' page, I don't see any spells that increase space capacity, and only the 'Supply Chest' which increases it 10% at a time. But Supply Chest costs 66 million wood, while my Space capacity is capped at 67,000
My fucking save is gone....
Great game!!! Love it!!
brilliance doesn't appear to work😔
It will be great if you make avaliable for mobile (.apk app)
Ok... Where's the "Expand Crafting" spell? I'm stuck with 100 Max crafting.
No spell but there is a bookshelf upgrade if you get enough bookshelves!
Instructions unclear, bought 100 bookshelves still 1/5 to getting enough capacity
Hi,
I have a feature request: sort/auto-sort spell in spellbook.
Thank you.
And thank you for the game, this is fun.
Enchant doesn't modify a conductor's values until it's swapped out & reselected. Once selected, Enchant can be disabled and its conductor buff seems to remain. This doesn't feel right, I'm assuming it's mean to temporarily buff the active conductor?
Oh, good bug find! Thanks!
I'm having a bit of an issue--I keep getting stuck when things start costing more than 100 knowledge. Right now I have 5 types of upgrades on the table, but only one that I can actually do because the rest cost more knowledge than I can hold. Is there something I'm missing here?
you can hyperbolic dilation hyperbolic dilation... so... it'll take 2000 days or 10 years to wear off this effect.
Very fun game.
I basically beat the game (almost everything fully upgraded), then my game crashed due to activating the time acceleration spell with too much spell power. After reloading I realized that it didn't save at all.
Please add an auto-save every minute or so.
Edit: Might have been Firefox tracking protection killing the save instead of the game.
Great game 10/10.
I think i found 2 things that break the game (or maybe its intentional):
1. You can make 2 power heavy hasten spells and just make them reduce each others cooldowns and just keep the massive cdr active always.
2. You can make the Mega potion empower itself and just make a massive mega potion that gives a huge buff to potions.
I managed to bring all of my costs to 0 and I crashed the game twice with potion brewing speed.
Can't wait to see what you will add next to the game.
Nice to see another friend who play the game to find how to break it.
Absolutely nice game and intriguing mechanics.
One minor suggestion is that is it possible to make "augmentation glyphs" a plug-in effect instead of a separate spell? For example, by dragging the augmentation glyphs onto "amplifying orb" can make it run in speed/small/heavy mode.
I personally find this is easier to manage than having a variant for each augment.
(aka, spell+aug1/aug2/aug3 that can easily switch between them is more manageable than spell+aug1=sa1, spell+aug2=sa2. In the latter case one needs to manage multiple spells, in the former case I just need to upgrade and manager one spell?)
I absolutely love the Alchemy-like mechanic of making new spells using your glyphs. It's an unusual, as far as I know novel, mechanic in clicker games, and there's a sense of joy and discovery that really feels like you're just learning how to use your magic crystal ball.
Early game, there's a pleasing balance of things to read/things to click on, so you never feel like you're having to wait around for your resources to increase, but you also feel haste to read and try quickly so that you can keep your efficiency and momentum up.
Also, excellent use of sound effects. It reminds me of Dragonfable.
Unlocked World: Oh cool, I wonder what new features this will bring.
They all have to do with space.
I should've known. Haha!
Love how you're able to use two copies of differently-augmented spells. (Or perhaps you're able to use two copies of the same spells normally?) I think it should bring up some interesting potential combination strategies, though I can't think of any that's better than using two of the spell you want to gather resources with right now.
And this glyph-combination mechanic is a lot of fun. I'm doing strategic thinking that I don't usually do in clicker games (which are usually more basic math and on-the-fly stuff).
I wish there was some mechanic that showed what augmentations were added to a spell (without having to hover over it), to differentiate the non-augmented and augmented spells which currently look identical other than their numbers, such as an obvious set of icons or a colored bar.
For balance issues: when your mana gain reaches the point where you can cast Enskill and possibly Enrich Amber constantly, your skill gain goes through the roof, and all upgrades are outclassed.
very good gam but stuff starts falling apart in the end game. everything just multiplies togeather too easilly and numbers becomes insanely high. in the end the game just crashed from how high the numbers got. i think you may have to rebalance the end game a bit
Yup! My major focus for the next week or so is going to be rebalancing. Stay tuned for the next version :)
i think inflation might come in handy...
Confused by a couple things. More than half of the available upgrades require "Amber", a resource I have not seen after hours of play. The current "Gather Space" says it requires 20.0K Space, and I have 30.9K but I cannot purchase "Gather Space".
Amber is made with Conjure-Arcane-Nature
I missed it because I depended on the spellbook. It shows undiscovered combinations of the symbols as "????" but did not show C-A-N. I'll have to get pen and paper and double-check.
Make sure you scroll, I messed that up
Great game! I was waiting eagerly for this since the prototype came out! (Surprise surprise hasten has been nerfed in early game thankfully XD)
The game completely hanged when I *tried* to cast Oc (octillion?) generating ambriosa.
A fully charged Blast Wand + Enskill + pretty much any resource generator producing Qt+ levels causes pretty consistent crashing for me, using latest stable Vivaldi. Game hangs, with eventual browser popup about not enough webGL memory.
Other than that, a really great game, thank you.
pretty interesting game and a lot of fun too, progression seems well balanced (so far)
it definitly is a magical game
One of the best incremental game this year.
amplify orb + enskill is just imba.
It seems some workshop upgrade doesn't give effect until the related structure is bought again.
Minor Bug: Maximum alchemy is recalculated when I upgrade my bookshelf, but NOT when I buy the upgrade that causes bookshelves to increase maximum accuracy.
Cheers. Game is awesome.
Looks pretty nice. Keep it up!